Consumables are a crucial part of survival in Apocalypse Rising 2. There exists a wide array of consumable items, including foods, drinks, medical kits, and other status items. Most of these items spawn frequently, but rarer, more effective items spawn infrequently and can be harder to find.
Gameplay
Over time, the player will need energy and hydration to stay alive, as indicated by both bars decreasing gradually. The rate at which both bars decrease is increased when sprinting. If the energy and/or hydration bar(s) is at a critically low level, the color of the bar(s) will change from green to red. If the energy and/or hydration bar(s) is depleted, the player will begin to lose health in small increments, until the bars in red are satisfied enough to change back to green. If a player replenishes their energy and/or hydration bar to 100%, the bar(s) will remain at 100% for 30 seconds. After 30 seconds pass, the bar(s) will begin to deplete again.
Consumables which replenish the energy and 100 temporary health points for 90 seconds /or hydration bar(s) can also be used to heal the player. If a consumable is used which has more energy points than a player needs to have, the remaining energy/hydration points heal the player for 20 health points if their health bar is not at 100%. (Note: This only works if the energy bar gains more than enough, NOT HYDRATION.)
Some consumables can provide stamina for a short period of time. This effect is indicated by the hunger and/or thirst bar(s) changing from green to blue. Consumables that provide stamina have varying stamina durations. During the duration of the stamina effect, neither energy nor hydration bars decrease, even when sprinting.
Medkits are the primary method of restoring health in-game. There also exists health-boosting consumables, which provide the players with a temporary health boost. If a player's health were to drop below a significant level, the health boost acts as a shield, preventing the player from death. The health boost is indicated by a portion of the health bar turning yellow for the duration of the health boost. The health boost is similar to the energy and hydration bars, as they deplete over time and deplete at an increased rate when sprinting.
Consumables
Drinks
Image | Name | Size | Energy | Thirst | Effect | Description |
---|---|---|---|---|---|---|
Water Bottle | 1 x 2 | 0 | 85 | A clean, hydrating bottle of lukewarm water. | ||
Soda | 1 x 2 | 10 | 50 | A refreshing lukewarm can of soda | ||
Orange Juice | 1 x 2 | 0 | 35 | |||
Orange Juice Carton | 2 x 2 | 15 | 65 | |||
Sports Drink | 1 x 2 | 0 | 60 | Stamina 40sec | ||
Energy Drink | 1 x 2 | 0 | 30 | Stamina 20sec | A cheap, hydrating drink which also acts as a stamina booster. | |
Spoiled Milk | 1 x 2 | -15 | 25 | |||
"Scurvy" Energy Tonic | 2 x 2 | 15 | 50 Temporary Health 210 Second Decay | This mysterious nutrient-rich syrup is unmatched as a health and stamina booster. | ||
Milk Gallon | 2 x 3 | 25 | 100 | A gallon of pasteurized milk. | ||
Chocolate Milk Gallon | 2x3 | 55 | 65 |
Food
Image | Name | Size | Energy | Thirst | Effect | Description |
---|---|---|---|---|---|---|
Military Ration | 1 x 2 | 85 | 20 | |||
Canned Corn Beef | 2 x 2 | 50 | -10 | A large can of salty corned beef. | ||
Canned Whole Chicken | 2x3 | 100 | -25 | A sealed can containing a heavily processed whole chicken, encased in a thick gelatinous grease. | ||
Mayonnaise Jar | 1 x 2 | 60 | -20 | |||
Raspberry Bubblegum / Bubblegum | 2 x 1 | 10 | 0 | "Raspberry-flavored bubblegum." /"Classic bubblegum flavor." | ||
Salty Chips | 1 x 2 | 40 | -10 | A can of stale potato chips, high in sodium. | ||
Salty Crackers | 2 x 2 | 40 | -10 | |||
Beef Jerky | 2 x 2 | 40 | 0 | A sealed package of original flavor beef jerky, perfectly preserved. | ||
Canned Tuna | 2 x 1 | 35 | 10 | A sealed can of hearty shredded tuna fish in water. | ||
Canned Salmon | 2 x 1 | 45 | 10 | A sealed can of delicate salmon in water. | ||
Old Steak | 2 x 2 | 50 | 0 | |||
Canned Ham | 2 x 2 | 55 | -15 | A large can of salty, highly-processed pork. | ||
Canned Soup | 1 x 2 | 30 | 10 | A preserved can of creamy tomato soup. | ||
Peanut Butter | 1 x 2 | 65 | - 15 | A jar of thick, savory peanut butter. | ||
Canned Beans | 1 x 2 | 40 | 0 | This hearty can of smoky baked beans has someone's name inscribed into the bottom. | ||
Rotten Carrots | 2 x 2 | 45 | -15 | A foul-smelling thawed out bag of carrots with fluid leaking from it. Unappetizing, but still edible. | ||
Rotten Corn | 2 x 2 | 45 | -15 | A foul-smelling thawed out bag of corn with fluid leaking from it. Unappetizing, but still edible. | ||
Rotten Vegetables | 2 x 2 | 45 | -15 | A foul-smelling thawed out bag of vegetables with fluid leaking from it. Unappetizing, but still edible. | ||
Cake | 2 x 2 | 55 | -10 | A part of a slice of sweet, fresh cake. | ||
Moldy Bread | 2 x 2 | 35 | -15 | A half of a bread loaf with spots of mold on the surface. | ||
Bruised Banana | 1 x 2 | 15 | 0 | An overripe banana, dotted with bruises. Unappetizing but still edible. | ||
Chocolate Bar | 1 x 2 | 25 | - 5 | A sweet bar of milk chocolate. | ||
Raw Onion | 1x1 | 10 | 0 | A raw onion. Unappetizing on its own, but still edible. | ||
Sweet Onion | 2 x 2 | 20 | 5 | A raw sweet onion with sprouts. Unappetizing on its own, but surprisingly energizing. | ||
Bruised Apple | 1x1 | 15 | 5 | A overripe apple, dotted with bruises. Unappetizing, but still edible. | ||
Orange | 1 x 1 | 15 | 10 | An orange that is fresh and free of bruises. | ||
Fresh Yogurt | 2 x 2 | 25 | 0 | |||
Cheese Wedge | 2 x 2 | 50 | -15 | A chunk of fresh cheddar cheese. | ||
Bread (Full) | 1 x 3 | 40 | ||||
Bread (Half) | 1 x 2 | 25 | ||||
Ketchup | 2 x 1 | 15 | -15 | |||
Mustard | 2 x 1 | 15 | -15 | A bottle of spicy mustard. |
Bread (Full), Bread (Half), Mustard, and Ketchup were added during The Drying seasonal event.
Medical & Status Items
Main article: Medical Supplies
Image | Name | Size | Effect |
---|---|---|---|
Gauze Bandage | 1 x 2 | 25 health points in 5 seconds
Slower walkspeed while in use Jumping disabled while in use | |
Military Field Dressing | 1 x 2 | 35 health points in 5(?) seconds
Jumping disabled while in use | |
Small Medkit | 2 x 2 | 50 health points in 5 seconds
Slower walkspeed while in use Jumping disabled while in use | |
Large Medkit | 3 x 2 | 100 health points in 4 seconds
Slower walkspeed while in use Jumping disabled while in use | |
Military Medkit | 3 x 2 | 100 health points in 3 seconds
Jumping disabled while in use | |
Health Booster | 1 x 2 | 25 temporary health points for 50 seconds
Slower walkspeed while in use Jumping disabled while in use | |
Military Health Booster | 2 x 1 | 35 temporary health points for 40 seconds
Slower walkspeed while in use Jumping disabled while in use | |
Stamina Booster | 1 x 2 | Stamina for 60 seconds | |
Military Stamina Booster | 1 x 2 | Stamina for 120 seconds |
Event Consumables
Image | Name | Size | Energy | Thirst | Effect | Event | Description |
---|---|---|---|---|---|---|---|
Mysterious Goop | 1 x 2 | 20 | 10 |
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Abomination Heart | 2 x 2 | -100 | -100 | 100 temporary health points for 90 seconds |
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Sugar Cookie | 1 x 2 | 20 | 10 |
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Eggnog | 2 x 2 | 20 | 60 |
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Raw Steak | 2 x 2 | 15 | -15 | ||||
Honey Beverage Tankard | 2 x 1 | 20 | 60 | This thick beverage has a sweet, fruity flavor. It can be found during the holidays. | |||
Hard Tack | 2 x 1 | ||||||
Health Potion | 2 x 2 | Heals 125 Health over 15 seconds
While using, jumping is disabled. |
This magical potion will completly rejuvenate the user when consumed.It can be found during the holidays | ||||
Sarsaparilla | 2 x 1 | 10 | 60 | 20 temporary health points for 100 seconds | This renown bottled soft drink is a refreshing luxury, afforded by few in the wastes. | ||
Hard Boiled Egg | 1 x 1 | 20 | 0 |
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A nutritious cooked egg. |
Trivia
- Bubblegum, Soda, Energy Drink, and Sports Drink are the only consumables that all have the same effect while having multiple variants.
- Ketchup and Mustard also have the same effect, but are different from the aforementioned consumables.
- Spoiled Milk is listed as "Milk" when not in your inventory.
- In Apocalypse Rising 1, steak could be made by finding and killing cows and then cooking the meat on a campfire. The old steak may be a reference to this mechanic.
- The gallon of milk can be found in the barrel cache random event.
- The name of the Canned Beans consumables changes depending on the username of the person who spawned in with those beans.
- Both types of bread baguettes (half, full) have a different icons when added to the hot bar, rather than the other consumables that just use the same icon for both the inventory and the hotbar.
- The Tankard drinking animation includes an uncorking gesture which doesn't make sense for an open cup.
- There was an "Ultra Canned Whole Chicken" which is not accessible in the public game, it was more like a Dev joke item.